<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
    <title>The Plot Hooks</title>
    <link rel="alternate" type="text/html" href="http://theplothooks.org/" />
    <link rel="self" type="application/atom+xml" href="http://theplothooks.org/atom.xml" />
    <id>tag:theplothooks.org,2007-08-02://3</id>
    <updated>2008-09-09T03:03:55Z</updated>
    
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type Pro 4.2-en</generator>

<entry>
    <title>Popsicles!!</title>
    <link rel="alternate" type="text/html" href="http://theplothooks.org/2008/09/popsicles/" />
    <id>tag:theplothooks.org,2008://3.483</id>

    <published>2008-09-09T03:01:41Z</published>
    <updated>2008-09-09T03:03:55Z</updated>

    <summary><![CDATA[Thanks to this Penny Arcade comic, from now on, whenever I play D&amp;D, my character&#8217;s battle cries will include a reference to a frozen sweet treat as often as possible....]]></summary>
    <author>
        <name>rayners</name>
        <uri>http://rayners.org/</uri>
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://theplothooks.org/">
        <![CDATA[<p>Thanks to <a href="http://www.penny-arcade.com/comic/2008/9/5/">this Penny Arcade comic</a>, from now on, whenever I play D&amp;D, my character&#8217;s battle cries will include a reference to a frozen sweet treat as often as possible.</p>
]]>
        

    </content>
</entry>

<entry>
    <title>NYT OpEd on Gygax&apos;s contributions to society</title>
    <link rel="alternate" type="text/html" href="http://theplothooks.org/2008/03/nyt-oped-on-gygaxs-contributions-to-our-society/" />
    <id>tag:theplothooks.org,2008://3.473</id>

    <published>2008-03-10T13:57:04Z</published>
    <updated>2008-03-10T14:02:24Z</updated>

    <summary>Geek Love: Gary Gygax died last week and the universe did not collapse. This surprises me a little bit, because he built it. Complete with very fancy looking flowchart tracing Gygax to Google, among other things. (Hat tip: SF Signal)...</summary>
    <author>
        <name>rayners</name>
        <uri>http://rayners.org/</uri>
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://theplothooks.org/">
        <![CDATA[<p><a href="http://www.nytimes.com/2008/03/09/opinion/09rogers.html">Geek Love</a>:</p>

<blockquote>
  <p>Gary Gygax died last week and the universe did not collapse. This surprises me a little bit, because he built it.</p>
</blockquote>

<p>Complete with very fancy looking flowchart tracing Gygax to Google, among other things.</p>

<p>(Hat tip: <a href="http://www.sfsignal.com/archives/006376.html">SF Signal</a>)</p>
]]>
        

    </content>
</entry>

<entry>
    <title>D&amp;D 4th Edition Impressions</title>
    <link rel="alternate" type="text/html" href="http://theplothooks.org/2008/03/dd-4th-edition-impressions/" />
    <id>tag:theplothooks.org,2008://3.472</id>

    <published>2008-03-08T05:00:00Z</published>
    <updated>2008-03-08T05:01:48Z</updated>

    <summary><![CDATA[Having not been able to attend DDXP last weekend, I queried a few folks I knew that went for their impressions of the upcoming new edition of D&amp;D. Here are the responses I got....]]></summary>
    <author>
        <name>rayners</name>
        <uri>http://rayners.org/</uri>
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://theplothooks.org/">
        <![CDATA[<p>Having not been able to attend DDXP last weekend, I queried a few folks I knew that went for their impressions of the upcoming new edition of D&amp;D.  Here are the responses I got.</p>
]]>
        <![CDATA[<p>First, from my friend Nick:</p>

<blockquote>
  <p>Increased tactical granularity.  More per-round combat options for low-level
  PCs.  It&#8217;s plenty deadly (my 12+ hours of 4E saw 4 PC deaths).  Third-party
  products will be needed for certain tracking issues (for example, glass
  beads or cardboard counters to track Fighter and Paladin &#8220;marks,&#8221; warlock
  curses, hunter&#8217;s quarry).</p>
  
  <p>There is a small net gain in combat speed due to 1-1-1 square counting, but
  the new currency of actions (standard, move, minor +possible action point)
  offsets the speed gain.  Net combat speed increase = none.  However I can
  see that the game could be much easier to prep and run as a DM.  OTOH I
  never have experienced many of the &#8220;problems&#8221; with 3.5E (static combats vs.
  one monster, &#8220;15 minute adventuring day,&#8221; etc.) that 4E proposes to fix.</p>
  
  <p>The game is cool, it is a blast to play, it is definitely slick and shiny&#8230;
  but I&#8217;ll be sticking with 3.5E for many, many years to come for my home
  games.  I was, however, suitably impressed to throw my hat in as an active
  RPGA dungeon master for Living Forgotten Realms.  I want to support a
  growing D&amp;D community and I want the game to survive, and the player base to
  grow&#8230; therefore it only makes sense to support the new edition and provide
  some energy toward its success.</p>
  
  <p>Fighters still get shafted&#8230; not because they are less powerful, but
  because many monsters have abilities that trigger at &#8220;bloodied&#8221; (half HP)
  and cause the fighter or other frontliners to take more damage.  And damage
  is tougher to recover from in combat (much, much easier to recover out of
  combat between encounters with &#8220;healing surges&#8221;).</p>
  
  <p>It&#8217;s a slick tactical wargame that should be great for dungeon crawling.
  The new &#8220;daily resource&#8221; to keep track of is the healing surges&#8230; if you
  run out, it&#8217;s time to rest for the night.</p>
</blockquote>

<p>And another, who preferred to remain anonymous said:</p>

<blockquote>
  <p>1) the game is a blast to run and play. It moves quickly, and it&#8217;s fun enough on a tactical game level that people will get hooked pretty quick.</p>
  
  <p>2) Many sacred cows gave their lives for 4e. Make no mistake. This is a new game.</p>
  
  <p>3) Ironically, my impression are that it plays a lot like Basic/Expert (or possibly Savage Worlds) with a superior tactical game. Monsters stat blocks are smaller, and there&#8217;s less minute detail to esoteric stuff (like crit threat multipliers). Once people get better at running this game, I think encounters will go quicker. my mod contained 5 encounters and ran consistently at 3.5 hours will players being completely new to the rules. This makes me think I can run 6 or 7+ encounters once I get a skilled group together.</p>
  
  <p>4) Many 4eisms are already in later D&amp;D3. Healing surges for example are similar to what a Wand of Vigor does.</p>
  
  <p>5) AoOs still exist, but have a new name: (opportunity attacks) and are less frequent.</p>
  
  <p>6) This game is about action adventure.</p>
  
  <p>7) Living Realms is going to be awesome!</p>
</blockquote>

<p>So it sounds to me like 4th edition would be the way to go for the game that I&#8217;ve been thinking about starting.  Very exciting!  In fact, I think I may go wander off to Amazon and <a href="http://www.amazon.com/dp/0786948671/?tag=theplothooks-20">pre-order</a> <a href="http://www.amazon.com/dp/0786948809/?tag=theplothooks-20">the</a> <a href="http://www.amazon.com/dp/0786948523/?tag=theplothooks-20">books</a> <a href="http://www.amazon.com/dp/0786948507/?tag=theplothooks-20">now</a>.</p>
]]>
    </content>
</entry>

<entry>
    <title>My Favorite Gygax Tribute</title>
    <link rel="alternate" type="text/html" href="http://theplothooks.org/2008/03/my-favorite-gygax-tribute/" />
    <id>tag:theplothooks.org,2008://3.471</id>

    <published>2008-03-07T15:30:00Z</published>
    <updated>2008-03-07T16:07:35Z</updated>

    <summary>xkcd had a wonderful new comic posted today:...</summary>
    <author>
        <name>rayners</name>
        <uri>http://rayners.org/</uri>
    </author>
    
        <category term="Dungeons and Dragons" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://theplothooks.org/">
        <![CDATA[<p><a href="http://xkcd.com">xkcd</a> had <a href="http://xkcd.com/393/">a wonderful new comic</a> posted today:</p>

<p><a href="http://xkcd.com/393/"><img src="http://imgs.xkcd.com/comics/ultimate_game.png" alt="Ultimate Game" title="RIP, Gary." /></a></p>
]]>
        

    </content>
</entry>

<entry>
    <title>Gary Gygax has passed away</title>
    <link rel="alternate" type="text/html" href="http://theplothooks.org/2008/03/gary-gygax-has-passed-away/" />
    <id>tag:theplothooks.org,2008://3.469</id>

    <published>2008-03-04T19:00:00Z</published>
    <updated>2008-03-05T03:38:27Z</updated>

    <summary>I just received an email from my friend Peter with some sad news: It is with great sadness that I have to tell you that Gary Gygax has passed away. He meant a lot to me, even if I sometimes...</summary>
    <author>
        <name>rayners</name>
        <uri>http://rayners.org/</uri>
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://theplothooks.org/">
        <![CDATA[<p>I just received an email from my friend <a href="http://the-never.net/">Peter</a> with some sad news:</p>

<blockquote>
  <p>It is with great sadness that I have to tell you that Gary Gygax has passed away. He meant a lot to me, even if I sometimes joked like Gary was some crusty old guy from a previous generation.  The truth is, he was one of a kind. He created something that I have always loved, and I will miss him.</p>
  
  <p><a href="http://www.freeyabb.com/phpbb/viewtopic.php?t=4373&amp;highlight=gygax&amp;mforum=trolllordgames">http://www.freeyabb.com/phpbb/viewtopic.php?t=4373&amp;highlight=gygax&amp;mforum=trolllordgames</a></p>
</blockquote>

<p>It would be hard to quantify the contribution Gary Gygax has made to my life, and to the lives of countless other people like me.  So much of the gaming culture I consider myself a part of has been influenced by him, directly or otherwise.  So much of my childhood and teenage years was spent playing games based upon his work, games that I continue to play today with friends old and new.</p>

<p>Your presence will be missed, Gary.  My deepest condolences go out to his family and friends.</p>

<p><em>Update:</em> Here are some of the wonderful tributes I have seen across the web today:</p>

<ul>
<li><a href="http://www.giantitp.com/comics/oots0536.html">Order of the Stick: A Brief Tribute</a></li>
<li><a href="http://wilwheaton.typepad.com/wwdnbackup/2008/03/across-the-sea.html">WWdN: across the sea, a pale moon rises</a></li>
<li><a href="http://www.penny-arcade.com/comic/2008/03/04">Penny Arcade: Bordering On The Semi-Tasteful</a></li>
<li><a href="http://icanhascheezburger.com/2008/03/04/dnd-kitteh-morns-loss-of-gary-gygax/">DnD kitteh morns loss of Gary Gygax</a></li>
</ul>
]]>
        

    </content>
</entry>

<entry>
    <title>DDXP Videos</title>
    <link rel="alternate" type="text/html" href="http://theplothooks.org/2008/03/ddxp-videos/" />
    <id>tag:theplothooks.org,2008://3.467</id>

    <published>2008-03-03T23:00:00Z</published>
    <updated>2008-03-03T22:59:01Z</updated>

    <summary><![CDATA[From the DDXP Liveblog Gamer Zero&#8217;s DDXP Videos: I just saw that Gamer Zero posted a whole pile of videos from D&amp;D Experience including just about the entire design and product release talk. I wasn&#8217;t able to go, so I...]]></summary>
    <author>
        <name>rayners</name>
        <uri>http://rayners.org/</uri>
    </author>
    
        <category term="Dungeons and Dragons" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://theplothooks.org/">
        <![CDATA[<p>From the <a href="http://ddxp.tumblr.com/">DDXP Liveblog</a> <a href="http://ddxp.tumblr.com/post/27604074">Gamer Zero&#8217;s DDXP Videos</a>:</p>

<blockquote>
  <p>I just saw that Gamer Zero posted a whole pile of <a href="http://www.youtube.com/user/GamerZer0">videos from D&amp;D Experience</a> including just about the entire design and product release talk.</p>
</blockquote>

<p>I wasn&#8217;t able to go, so I am looking forward to watching these when I can get a free moment.  Should be some pretty interesting stuff!</p>
]]>
        

    </content>
</entry>

<entry>
    <title>Stargrunt II available for free!</title>
    <link rel="alternate" type="text/html" href="http://theplothooks.org/2008/03/stargrunt-ii-available-for-free/" />
    <id>tag:theplothooks.org,2008://3.465</id>

    <published>2008-03-02T18:28:43Z</published>
    <updated>2008-03-02T18:38:37Z</updated>

    <summary>Ground Zero Games&#8217; Stargrunt II announcement: We are happy to announce that hard copies of Stargrunt II are so low they will no longer be available for purchase from teh store. They will however be available for FREE downloads from...</summary>
    <author>
        <name>rayners</name>
        <uri>http://rayners.org/</uri>
    </author>
    
        <category term="Science Fiction" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://theplothooks.org/">
        <![CDATA[<p><a href="http://www.groundzerogames.net/">Ground Zero Games</a>&#8217; <a href="http://www.groundzerogames.net/index.php?option=com_content&amp;task=view&amp;id=98&amp;Itemid=1">Stargrunt II announcement</a>:</p>

<blockquote>
  <p>We are happy to announce that hard copies of Stargrunt II are so low they will no longer be available for purchase from teh store.  They will however be available for FREE downloads from the downloads section, or for those in a hurry right click here and select save as but be warned it is 23MB.</p>
  
  <p>We are working on a higher quality scanned copy than the one currently available but that will take a while so we have made the current one available now.</p>
  
  <p>See the downloads section for the counter sheets and QR card.</p>
</blockquote>

<p>Heading over to their <a href="http://www.groundzerogames.net/index.php?option=com_content&amp;task=category&amp;sectionid=9&amp;id=29&amp;Itemid=50">rules download page</a>, you can see that now all of their published rules (that I&#8217;m aware of at least) are available for download.  This makes me want to pull out the giant bunch of GZG minis in my backlog and get to work on them!</p>
]]>
        

    </content>
</entry>

<entry>
    <title>Liveblogging DDXP</title>
    <link rel="alternate" type="text/html" href="http://theplothooks.org/2008/02/liveblogging-ddxp/" />
    <id>tag:theplothooks.org,2008://3.464</id>

    <published>2008-02-28T17:00:00Z</published>
    <updated>2008-02-28T21:19:47Z</updated>

    <summary><![CDATA[A gaming buddy just sent me a link to somebody liveblogging Dungeons &amp; Dragons Experience, where WotC is giving folks a preview of 4th edition: http://ddxp.tumblr.com/ Some highlights so far: New Player&#8217;s Handbook every year with new and updated classes...]]></summary>
    <author>
        <name>rayners</name>
        <uri>http://rayners.org/</uri>
    </author>
    
        <category term="Dungeons and Dragons" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://theplothooks.org/">
        <![CDATA[<p>A gaming buddy just sent me a link to somebody liveblogging <a href="http://www.wizards.com/default.asp?x=rpga/ddxp/highlights">Dungeons &amp; Dragons Experience</a>, where WotC is giving folks a preview of 4th edition: <a href="http://ddxp.tumblr.com/">http://ddxp.tumblr.com/</a></p>

<p>Some highlights so far:</p>

<ul>
<li><p><a href="http://ddxp.tumblr.com/post/27524046">New Player&#8217;s Handbook every year with new and updated classes</a></p>

<p>Sounds a little odd to me.  I hope they&#8217;ll be making the changes available online to existing PHB owners for free or <em>very</em> cheap.  I don&#8217;t want to have to buy a new book every year.  (<a href="http://ddxp.tumblr.com/post/27527452">Correction</a>: Looks like it&#8217;ll be a supplement, not a new book).</p></li>
<li><p><a href="http://ddxp.tumblr.com/post/27524940">2008 Releases</a></p>

<p>DM&#8217;s screen sounds nice and hefty.  Forgotten Realms in August with a Player&#8217;s Book in September.  Hopefully I can make do with the current 3.x version until then, if I end up running a FR game.</p></li>
<li><p><a href="http://ddxp.tumblr.com/post/27524998">D&amp;D Insider</a></p>

<p>Online character sheets.  Much nicer than the quickie hacks I/we always use for tracking those things.  Rules database.  Some kind of virtual game table?  Interesting.</p></li>
</ul>
]]>
        

    </content>
</entry>

<entry>
    <title>I&apos;m a Wargamer</title>
    <link rel="alternate" type="text/html" href="http://theplothooks.org/2007/10/im-a-wargamer/" />
    <id>tag:theplothooks.org,2007://3.23</id>

    <published>2007-10-31T03:29:00Z</published>
    <updated>2007-10-31T03:29:13Z</updated>

    <summary></summary>
    <author>
        <name>rayners</name>
        <uri>http://rayners.org/</uri>
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://theplothooks.org/">
        <![CDATA[<p><object width="425" height="366"><param name="movie" value="http://www.youtube.com/v/A_iONYATkHc&amp;rel=1&amp;border=0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/A_iONYATkHc&amp;rel=1&amp;border=0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="366"></embed></object></p>
]]>
        

    </content>
</entry>

<entry>
    <title>Call of Cthulhu and Miniatures</title>
    <link rel="alternate" type="text/html" href="http://theplothooks.org/2007/09/call-of-cthulhu-and-miniatures/" />
    <id>tag:theplothooks.org,2007://3.15</id>

    <published>2007-09-20T02:00:00Z</published>
    <updated>2007-09-20T01:58:21Z</updated>

    <summary>With any luck, I will be running a Call of Cthulhu game around Halloween. It&#8217;s something I used to try to do every Halloween. I haven&#8217;t run a Halloween game in years unfortunately, but I have been recently getting back...</summary>
    <author>
        <name>rayners</name>
        <uri>http://rayners.org/</uri>
    </author>
    
        <category term="Call of Cthulhu" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Modern" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://theplothooks.org/">
        <![CDATA[<p>With any luck, I will be running a <a href="http://catalog.chaosium.com/index.php?cPath=41">Call of Cthulhu</a> game around Halloween.  It&#8217;s something I used to try to do every Halloween.  I haven&#8217;t run a Halloween game in years unfortunately, but I have been recently getting back into the RPG game, so I thought I would give it a shot again.  I&#8217;m meeting new people, and I consider it my mission to introduce them to CoC.</p>

<p>Many years ago, I actually ran a small weekly CoC campaign with two players for a couple months and we had a blast.  Though I wouldn&#8217;t say we played with as significant a level of seriousness that people might expect from a game of CoC.  Either way, it was definitely a learning experience for me and I plan to use that in getting ready for this year&#8217;s game.  With any luck, I might be able to turn it into a regular thing (maybe monthly?) but I&#8217;m not going to set my expectations that high.  The key is to have some fun.  And in that vein, I am going to try something new with this game: minis!</p>
]]>
        <![CDATA[<p>That&#8217;s right, Call of Cthulhu played with miniatures.  I know people do it.  I haven&#8217;t tried myself, but over the last few years (especially gaming with my friend, Joel), the value of playing RPGs with miniatures has really sunk in for me.  Besides, I&#8217;ve played plenty of miniature wargames, so it&#8217;s not entirely unusual territory for me.</p>

<p>Anyways, the plan is to acquire appropriate miniatures for the PCs and NPCs relatively soon so I can have enough time to clean and paint them decently enough (for me, at least).  This is, of course, all hanging on the response I get from the folks I&#8217;ve invited to play.  I&#8217;ve got the miniatures I would order just about picked out.  It helps that the scenario I&#8217;ll be running calls for fairly specific types of characters (namely, FBI agents).</p>

<p>Here are the minis I&#8217;ve narrowed it down to.  First there are the Professionals from Foundry&#8217;s <a href="http://www.wargamesfoundry.com/collections/SV/index.asp">Street Violence</a> line.  Next are the Men in Black from Copplestone&#8217;s <a href="http://www.copplestonecastings.co.uk/range.php?range=FW">Future Wars</a> line.</p>

<p><span class="mt-enclosure mt-enclosure-image"><img alt="Foundry Street Violence Professionals" src="http://theplothooks.org/2007/09/19/images/foundry_street_violence_professionals.jpg" width="380" height="250" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;"/></span></p>

<p><span class="mt-enclosure mt-enclosure-image"><img alt="Copplestone Future Wars MiB" src="http://theplothooks.org/2007/09/19/images/copplestone_future_wars_mib.jpg" width="481" height="303" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;"/></span></p>

<p>I&#8217;m leaning more towards the first set, as I think the poses look a bit more dynamic, but I may just end up getting both sets anyway and using one for PCs and one for NPC agents, since I have to get some minis for them as well.  I still have to pick out some minis for non-FBI NPCs and I&#8217;ve found some fairly cheap terrain that would look nice for the game.  I&#8217;ll also need to pick up some other things (some felt for the ground, for example) and build other important terrain bits for the scenario.</p>

<p>Luckily, all I want and much much more is available from the <a href="http://thewarstore.com/">War Store</a>, and I have heard nothing but good things about the folks running that place, so they will be getting an order from me in the not too distant future if I get the level of interest needed from the folks I&#8217;ve invited.</p>
]]>
    </content>
</entry>

</feed>
